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The perfect way to Clover Click into your low-quality dreams!

Made in 2 hours at During the hours of 11PM to 1AM. Made for Low Effort Jam 22

A collaboration by...

Lynn O - Head Programmer

Andres A - Lead Artist

Nico D - Promotional Manager

Josh K -  Assurance Manager

StatusReleased
PlatformsHTML5
Release date May 14, 2022
Authorlynnlo
GenreSimulation
Made withUnity
Tags2D, Casual, Clicker, Idle, Management, Singleplayer, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Download

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Click download now to get access to the following files:

Clovers - Game OST.mp3 6 MB

Development log

Comments

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(3 edits)

Just a small note on incremental design: Increase the cost of upgrade when bought and make the upgrades better than the previous one. As it stands, Grass is the only viable option since there's no limit on how much you can buy them when you generate enough clover per seconds, which is about when you can buy the next upgrade, and the upgrade after is worse than the base one.

I was in clover after this game

cool game  would you check out my game 3 magic bushes please :)

(+1)

The fact you managed to make an actual playable game in just two hours is insane. GGs! #teamgrass

(+1)

It's fun. Maybe some more upgrades, but besides that it's fun and I like the outdoors theme.